XBOX ONE CONTROLLER REVIEW

June 2018 ยท 3 minute read

We were first shocked by the Nintendo’s introduction with the Wiimote. Stunned by Sony’s Eyetoy and played some really competitive matches on Kinect Sports. Though what are the core gamers want is simply your standard controller. Unfortunately we cannot need motion controls to experience games; we demand we have something inside our hand with thumbsticks and triggers. There aren’t any Major League Gaming tournaments for Wii Sports, right?

Now that I’m at E3 I needed to obtain a controller from the next-gen of consoles. The first I managed to get to try out with could be the Xbox One’s. Microsoft hasn’t were built with a perfect track record with controllers- anyone can remember the Duke controller in the original Xbox? Luckily, this controller is a lot more Xbox 360 console then a Duke. The first thing you will find is that it looks a little bit greater than a 360 controller. It is simply a fantasy; if something it felt more comfortable and comfortable in my hands compared to previous one ever did.

It is important in my view that they absolutely needed to make improvements to was the D-Pad. The directional pad around the Xbox 360 was unresponsive, clunky and merely chaos. Around the Xbox One’s version, it’s sleek (inside a easy way), fast also it produces a delightful click when you apply pressure for the pad. I’m curious to view how good a fighting game may play with this particular new controller.



Cod and Halo would be the Xbox’s best games; they’re both shooters so you constantly need to take both analog sticks. So was there a method to enhance the already great analog sticks through the 360? It sure seems like they did. The analog sticks felt sensational looking sturdy and have also been quite accurate. Dare I say video gaming becomes better the accurate sense of a mouse over a computer?

Something I had with all the Xbox 360 system gamepad may be the Xbox Guide button. It’s based in the top middle element of the controller and you’ll accidentally hit it. Microsoft chose to ensure it is flat (and thus harder to push unintentionally) and set it at the summit from the controller. This was a smart place for the button and i also can’t locate a lot of people hitting it in the middle of gameplay.

With the other various upgrades made from the Xbox 360 system controller, the triggers got a bit of love too, with rumble combined with each. This sounds absurd however, when you try it by yourself, you’ll set out to wonder why we didn’t have this before. Once i was playing Forza 5, I became power sliding right into a sharp turn and you could notice the tires squeal across the pavement over the trigger rumbles. It had been subtle and added to the immersive feeling.

There are only certain things I’d complaints about, especially the right and left bumpers. They appear to have caused them to be a lot bigger even though playing Crimson Dragon they did not exactly happy because i attempted to barrel unveil of the way of projectiles. This may even be an issue with the action nevertheless the buttons themselves were just okay. This really is no means a major issue and i am sure it will just take a while adjusting to.

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